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1. Tech II BPOs; Why do some have a license to print ISK? - in EVE General Discussion [original thread]
Well, this is ultimately an exercise in problem solving. There's a bit of an additional quandrary, though: what's the problem? The Topic Originator's problem is multi-faceted: his first complaint is that Teir II equipment (the useful stuff, anywa...
- by Mike Turocut - at 2006.11.10 04:27:00
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2. Looking to get into manufacturing, worth it? - in Science and Industry [original thread]
Hey, I'm just someone looking into getting into manufacturing. Tried hauling for a while, found it somewhat fun but pretty much every high pay-off run in my region is too far away from my home-system for it to really be worth it. Plus, even in my ...
- by Mike Turocut - at 2006.02.18 00:26:00
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3. What's a good, relativily cheap Maller set-up? - in Ships and Modules [original thread]
Thanks, I've just gotten used to that range from my Moa, I'll look into something closer.
- by Mike Turocut - at 2004.12.26 04:45:00
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4. What's a good, relativily cheap Maller set-up? - in Ships and Modules [original thread]
Thanks, I've just gotten used to that range from my Moa, I'll look into something closer.
- by Mike Turocut - at 2004.12.26 04:45:00
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5. Most Effective Way To NPC Hunt Belt Rats - in Ships and Modules [original thread]
I'm not going to pretend to be some kind of expert, but I would say long range. Not overly much, but anything around 30-50km is pretty good, at least for me. Most of the NPC rats that can shoot that far don't have tracking worth squat, so if you'r...
- by Mike Turocut - at 2004.12.24 06:02:00
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6. Most Effective Way To NPC Hunt Belt Rats - in Ships and Modules [original thread]
I'm not going to pretend to be some kind of expert, but I would say long range. Not overly much, but anything around 30-50km is pretty good, at least for me. Most of the NPC rats that can shoot that far don't have tracking worth squat, so if you'r...
- by Mike Turocut - at 2004.12.24 06:02:00
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7. Eve will lose players I think if dev's dont change this loophole - in Player Features and Ideas Discussion [original thread]
Yeah, you aren't. However, you're still no better than the worst dregs of the universe.
- by Mike Turocut - at 2004.12.20 21:21:00
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8. Eve will lose players I think if dev's dont change this loophole - in Player Features and Ideas Discussion [original thread]
Yeah, you aren't. However, you're still no better than the worst dregs of the universe.
- by Mike Turocut - at 2004.12.20 21:21:00
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9. Corporation War READ THIS DEVS!!!!!! - in Player Features and Ideas Discussion [original thread]
It amazes me that people defend, indeed, condone this type of behavior. There are people who buy this game to have fun. If that includes mining and manufacturing, then god damn it, let them mine and manufacture. The people who get fun from ruining...
- by Mike Turocut - at 2004.12.20 21:19:00
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10. Corporation War READ THIS DEVS!!!!!! - in Player Features and Ideas Discussion [original thread]
It amazes me that people defend, indeed, condone this type of behavior. There are people who buy this game to have fun. If that includes mining and manufacturing, then god damn it, let them mine and manufacture. The people who get fun from ruining...
- by Mike Turocut - at 2004.12.20 21:19:00
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11. How about adding some actual depth to the gameplay? - in Player Features and Ideas Discussion [original thread]
Now, I know I'm a pretty damned new player, still wet behind the ears, but it already bothers me how amazingly shallow things in this game are. The first think you've got to understand about me, though, is that I'm amazingly patient, so yes, I com...
- by Mike Turocut - at 2004.12.19 07:43:00
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12. How about adding some actual depth to the gameplay? - in Player Features and Ideas Discussion [original thread]
Now, I know I'm a pretty damned new player, still wet behind the ears, but it already bothers me how amazingly shallow things in this game are. The first think you've got to understand about me, though, is that I'm amazingly patient, so yes, I com...
- by Mike Turocut - at 2004.12.19 07:43:00
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13. Good yet semi-cheap set-up for a Moa? - in Ships and Modules [original thread]
Originally by: Papermate im sorry to say this mike but taht is prbly the worst setup ive seen for a while. Any of thses below is very good :) especially the last one :D Heh, no need to apologize, I'm a tad of a slow learner and I've on...
- by Mike Turocut - at 2004.12.17 20:05:00
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14. Good yet semi-cheap set-up for a Moa? - in Ships and Modules [original thread]
Originally by: Papermate im sorry to say this mike but taht is prbly the worst setup ive seen for a while. Any of thses below is very good :) especially the last one :D Heh, no need to apologize, I'm a tad of a slow learner and I've on...
- by Mike Turocut - at 2004.12.17 20:05:00
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15. Good yet semi-cheap set-up for a Moa? - in Ships and Modules [original thread]
I'm planning on spending most of my time hunting AI rats in 0.2-0.4 space, making my money as a can. I could probably pull in around 2 million to spend on equipment and the like. I'd prefer longer range things. Skills aren't a concern, I'll take ...
- by Mike Turocut - at 2004.12.17 14:20:00
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16. Good yet semi-cheap set-up for a Moa? - in Ships and Modules [original thread]
I'm planning on spending most of my time hunting AI rats in 0.2-0.4 space, making my money as a can. I could probably pull in around 2 million to spend on equipment and the like. I'd prefer longer range things. Skills aren't a concern, I'll take ...
- by Mike Turocut - at 2004.12.17 14:20:00
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17. Ideas for Dreadnaughts? - in Player Features and Ideas Discussion [original thread]
Anti-matter/Matter Reactionary Cannons. Basically, the way it works, is by having a focal disk (very shallow, but HUGE two dimensionally) with four mini MAC guns pointed towards the center, with a large magnetic field generator at the bottom of t...
- by Mike Turocut - at 2004.12.14 01:10:00
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18. Ideas for Dreadnaughts? - in Player Features and Ideas Discussion [original thread]
Anti-matter/Matter Reactionary Cannons. Basically, the way it works, is by having a focal disk (very shallow, but HUGE two dimensionally) with four mini MAC guns pointed towards the center, with a large magnetic field generator at the bottom of t...
- by Mike Turocut - at 2004.12.14 01:10:00
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19. The macro plague is upon us - in Crime and Punishment [original thread]
Edited by: Mike Turocut on 13/12/2004 23:05:42 This is a rather simple problem, we had it solved in D2 way back when I used to play that. Of course, Blizz never gave a rats ass about the game, so it was never implemented, but even the good sir...
- by Mike Turocut - at 2004.12.13 23:03:00
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20. The macro plague is upon us - in Crime and Punishment [original thread]
Edited by: Mike Turocut on 13/12/2004 23:05:42 This is a rather simple problem, we had it solved in D2 way back when I used to play that. Of course, Blizz never gave a rats ass about the game, so it was never implemented, but even the good sir...
- by Mike Turocut - at 2004.12.13 23:03:00
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